Twune started in 2009 with the idea to provide independent flash developers truly professional custom game audio as well as complex stock loop packages. While we've moved beyond Flash-only development and dropped the stock packages (developers didn't like piecing audio together themselves), we still strive to offer truly the best custom game audio and music to indie devs.
A producer, part-time mixer and recovering recording engineer I've focused myself on independent artists and games the last few years. I like to work on projects that are interesting and with people that aren't afraid to take chances. I have over 20 years of professional music experience that includes writing, performing, producing, recording, mixing and mastering.
All music is custom made for each individual game. Working closely with the game developer, I send drafts and rough mixes so you can always be sure the project is on the right track.
Having hundreds of GB worth of library sounds from dozens of vendors as well as Twune's ever-growing custom sound effects library ensures that each project's sound design has maximum impact. All projects are created using a gameplay video with overlaid audio so that you can see and hear exactly what the overall effect will be.
Any piece of gear is only as good (or bad) as you use it. That being said, everybody wants a damn gear list, so here is just some stuff I have at my disposal.